
欢迎来到 MIDI 角落 Zelda Central准备好重温怀旧时光吧!下方精选了一系列来自《塞尔达传说》系列的经典曲目,欢迎下载欣赏。非常感谢我们的社区成员 暗链 帮助我们整理这些文件!
目录
注意:我们还有完整的 塞尔达传说:御天之剑原声带 有 mp3 格式。
塞尔达传说 (NES)
回到一切开始的地方!这些来自 8 年原版的 1986 位 MIDI 乐曲,捕捉了经典的海拉鲁氛围。聆听这些简单、朗朗上口的旋律,开启了一段音乐传奇。 塞尔达传说.
- Dungeon #1 – That first, unforgettable dungeon theme. Simple, repetitive, and perfectly sets the mood for exploring those mysterious underground labyrinths.
- Dungeon #2 – A slight variation on the dungeon music, keeping things fresh as you delve deeper. Still has that classic tense, exploratory feel.
- Dungeon #3 – Another take on the dungeon crawl theme. It’s amazing how they created variety with such limited NES sound!
- Dungeon #4 – The familiar mysterious vibe continues, with subtle shifts to match the new labyrinth’s challenge.
- Dungeon #5 – This version helps mark the increasing difficulty as you search for those Triforce pieces.
- Dungeon #6 – Keeping the dungeon delving interesting with another nuance on the main theme.
- Dungeon #7 – Late-game dungeon crawling! The music subtly signals you’re getting closer to the final showdown.
- Dungeon #8 – Almost there! This penultimate dungeon theme adds its own flavor to the underground maze.
- Dungeon #9 – Death Mountain! The final dungeon gets its own distinct, imposing variation. The perfect soundtrack for facing Ganon’s stronghold.
- Ending – Victory! The triumphant tune that plays after you’ve finally beaten Ganon and rescued Zelda. Pure satisfaction.
- Game Over – Dun dun dun dunnnn… The short, sharp sting of defeat. Instantly recognizable and forever burned into our memories.
- Game Over Remix – Someone took the classic Game Over jingle and fleshed it out. An interesting, expanded take on failure.
- Ganon’s Entrance – The moment you face the big bad himself! This suspenseful theme sets the stage for the final battle. (Note: Original file likely misspelled Ganon).
- Labyrinth – Crystal Version – A cool remix of the dungeon theme with a brighter, almost crystalline sound.
- Labyrinth – Warcraft Version – A creative mashup! The Zelda dungeon theme reimagined with a Warcraft-inspired fantasy battle vibe.
- Magic Flute – Toot toot! The sound of warping or revealing secrets. That magical little melody meant progress.
- Medley – A collection of themes woven together, taking you on a quick musical tour of the original game.
- Overworld #1 – It’s THE theme! The one that instantly screams ‘adventure!’ as you step out into Hyrule Field. Pure 8-bit heroism.
- Overworld #2 – A variation on the main theme for different parts of Hyrule, keeping the exploration feeling vast and varied.
- Theme #1 – Dance – The main theme gets a beat! A fun, rhythmic remix turning the adventure tune into something danceable.
- Theme #2 – Gothic – A darker, moodier take on the Zelda theme, emphasizing the mystery with a gothic twist.
- Theme #3 – Jazz #1 – Zelda goes smooth! An inventive jazz arrangement of the classic theme.
- Theme #3 – Jazz #2 – Another jazz interpretation, showing just how versatile that original melody is.
- Theme #4 – Rock #1 – Time to rock Hyrule! An energetic rock version of the main theme, complete with driving beats.
- Theme #4 – Rock #2 – A different rock spin on the iconic theme, showing another way to power up the melody.
- Theme #4 – Rock #3 – Yet another rock arrangement! This one brings its own energy to the familiar tune.
- Theme #5 – Water – A flowing, calmer version of the theme, evoking Hyrule’s lakes and rivers with watery effects.
- Theme #6 – Zelda-Tronic – Get ready for the rave! An electronic dance mix transforming the adventure theme for the club.
- Title #1 – The original title screen music. Sets that perfect tone of mystery and impending adventure.
- Title #2 – An alternate arrangement of the title music, offering a slightly different welcome to Hyrule.
- Title #3 – Another variation on the opening theme, showcasing different facets of that initial mysterious sound.
- Title #4 – A unique take on the title screen music, proving how memorable even short intros can be.
- Title #5 – Yet another interpretation of the title theme, each with its own subtle character.
- Title #6 – Still more title screen variations! It’s interesting to hear the different approaches to this iconic intro.
- Title #7 – A seventh version of the title music, reimagined while keeping that core Zelda beginning feel.
- Title #8 – They really made a lot of variations for the title screen! Here’s another creative take.
- Title #9 – The final title theme variation in this set, showing the surprising versatility of the intro.
- Triforce #1 – Da-na-na-NAAA! The sound of triumph when you finally grab a piece of the Triforce. Pure accomplishment.
- Triforce #2 – An alternate take on the Triforce fanfare, still capturing that “major achievement unlocked” feeling.
- Triforce #3 – A third version of the Triforce collection jingle, celebrating your hard-earned progress.
- Underworld – A longer version of the classic dungeon theme, really immersing you in that tense, maze-like atmosphere.
The Adventure of Link (NES)
《塞尔达传说2》走上了一条不同的道路,它的音乐也一样!这些MIDI捕捉了林克横版冒险的独特感觉, The Adventure of Link,将熟悉的塞尔达声音与新颖且充满动感的内容融合在一起。
- Boss Fight #1 – High-energy and tense! The main battle music for taking on Zelda II’s tough bosses. Gets the adrenaline pumping.
- Boss Fight #2 – An alternate boss theme for some of the bigger fights, adding variety to the challenging encounters.
- Cave #1 – The echoey, mysterious tune for exploring Hyrule’s caves. Perfect for finding those hidden items and secrets.
- Cave #2 – A second cave theme to mix things up during your underground spelunking.
- Cave #3 – The third variation for cave exploration, adding more musical flavor to finding those hidden treasures.
- Credits #1 – The triumphant, rolling music for the first part of the end credits. Time to celebrate waking Zelda!
- Credits #2 – The credits continue! A satisfying musical wrap-up to Link’s challenging side-scrolling quest.
- Ending – The emotional payoff! This victorious theme plays when Link finally awakens Princess Zelda.
- Final Battle – Intense and driving! The music for the climactic showdown against Link’s own shadow. Maximum tension!
- Final Battle #2 – An alternate arrangement for the Dark Link fight, offering another take on that epic duel.
- Final Battle #3 – A third variation of the final boss music, emphasizing the challenge of facing your own shadow.
- Inside a House – A moment of peace. The gentle tune that plays inside the homes of Hyrule’s townsfolk.
- Overworld #1 – Zelda II’s iconic overworld theme! Adventurous and distinct, setting the tone for exploring the expanded Hyrule map.
- Overworld #2 – An alternate version of the overworld music for different regions, keeping the long treks across Hyrule interesting.
- Overworld – Remix – A creative spin on the main overworld theme, adding new layers while keeping that adventurous Zelda II spirit.
- Palace #1 – The main theme for Zelda II’s challenging side-scrolling palaces. Mysterious and full of tension.
- Palace #2 – An alternate palace theme, adding musical variety to navigating these ancient, enemy-filled structures.
- Palace #3 – The third palace variation, giving different locations their own distinct sonic feel as you collect those crystals.
- Palace #4 – Keeping the danger and mystery alive with a fresh musical take for another palace.
- Palace #5 – Another arrangement for palace exploration, differentiating these complex structures as the challenge ramps up.
- Palace #6 – The sixth variation, adding more musical diversity while maintaining that tense, mysterious dungeon atmosphere.
- Palace #7 – A unique musical feel for one of the later, tougher palaces in Link’s quest.
- Palace #8 – The final palace theme variation before the Great Palace, setting the stage for the last crystal.
- Palace – Remix – A creative remix expanding on the core palace music, enhancing its mysterious vibe with new arrangements.
- Title #1 – The dramatic opening theme for Zelda II! Instantly sets a more serious tone for Link’s second adventure.
- Title #2 – An alternate arrangement of the title screen music, offering a slightly different take on that memorable intro.
- Title #3 – A third variation on the title theme, providing another perspective on the music that kicks off this challenging quest.
- Town #1 – The lively tune for visiting Hyrule’s towns. A welcome, bustling break from the dangers outside.
- Town #2 – An alternate town theme, adding variety to the different settlements Link visits for info and healing.
- Triforce – The mystical, powerful theme tied to the Triforce itself, playing during key moments related to the sacred relic.
- Whistle #1 – The short, distinct tune when Link uses the whistle item, often revealing secrets or calling for help.
- Whistle #2 – An alternate whistle sound, perhaps used for different functions or specific secrets.
- Whistle #3 – A third variation for the whistle, showing how even simple sound effects got multiple takes in Zelda II.
众神的三角力量 (SNES)
准备好怀旧吧! 众智三角力量的配乐在当时堪称革命性的。这些 MIDI 捕捉了丰富、层次丰富的乐曲,赋予了海拉鲁——光明与黑暗——前所未有的鲜活生命。
- Agahnim’s Theme – Ominous and threatening! This music signals the appearance of the evil wizard Agahnim, Ganon’s alter ego. Instant tension.
- Boss Theme – Time for a fight! The energetic, driving music for taking on dungeon bosses. Pure SNES intensity.
- Boss – NES Remix – What if ALttP was on the NES? This fun remix imagines the boss theme in classic 8-bit style.
- Castle – Grand and regal, but with a hint of urgency. The theme for infiltrating Hyrule Castle early in the game.
- Caught! – Uh oh! That short, sharp musical sting when a guard spots you. Time to run or fight!
- Cave – The mysterious, echoing tune for exploring Hyrule’s many caves. Captures that sense of discovery and potential danger perfectly.
- Credits – The triumphant, orchestral sweep of the end credits. A beautiful journey through the game’s themes celebrating your victory.
- Dark World #1 – Instantly iconic! The haunting, adventurous theme of the Dark World. Masterfully captures the danger and mystery of twisted Hyrule.
- Dark World #2 – An alternate arrangement of the Dark World theme, adding subtle variations for different regions of this corrupted land.
- Dark World #3 – A third take on the Dark World overworld, showing how the soundtrack subtly shifts to match the environment.
- Dark World – Bunny Theme – The slightly goofy, melancholic tune when Link gets turned into a helpless pink bunny. Captures that feeling perfectly!
- Dark World Dungeon – Tense and foreboding. The theme for the crystal dungeons in the Dark World, setting the mood for rescuing the Seven Maidens.
- Dark World – Woods – A specific variation for the twisted forests of the Dark World, adding an extra layer of creepy atmosphere.
- Death Mountain – Dramatic and windswept! The music for scaling the treacherous slopes of Death Mountain. Captures the majesty and danger.
- Ending – The emotional, triumphant theme as Link returns the Master Sword and peace is restored. A perfect, satisfying conclusion.
- Fairy Theme – That magical, twinkling harp sound! Plays when visiting a fairy fountain for healing. Pure, ethereal relief.
- Final Battle – Epic and intense! The music for the final showdown against Ganon’s beast form. Drives the action for the ultimate fight.
- Ganon Transforms – The shocking moment! This ominous theme plays as Agahnim reveals Ganon’s true, monstrous form.
- Ganon’s Theme – Menacing and powerful! The theme associated with the King of Evil himself. Creates an atmosphere of dread whenever his presence is felt.
- Hyrule Castle – Stately and majestic. The theme inside the restored Hyrule Castle, conveying its regal importance.
- Intro #1 – The atmospheric opening music telling the legend of the Triforce and the sealing war. Sets the stage perfectly.
- Intro #2 – The intro continues, shifting to the present day as Zelda calls out to Link during the storm.
- Intro #3 – Building tension as Link wakes up and begins his quest to rescue Zelda from Agahnim. The adventure begins!
- Kakariko Village – Cheerful and relaxing! The iconic theme of Kakariko Village. Perfectly captures that peaceful, small-town vibe.
- Level Finish – Victory fanfare! Plays when you beat a boss and grab a pendant or rescue a maiden. Feels good!
- Light World – The main overworld theme! Adventurous, bright, and full of wonder. The sound of exploring Hyrule in its prime.
- Light World Dungeon – Mysterious and tense. The theme for the Light World’s pendant dungeons, setting the mood for puzzles and danger.
- Light World – Rock – The Light World theme gets amped up! An energetic rock arrangement with guitars and drums.
- Lost Woods – Mysterious and enchanting, with that playful, looping quality. Perfect for the maze-like forest hiding the Master Sword.
- Lost Woods – Techno – The Lost Woods goes electronic! A dance remix transforming the mystical forest theme with synths and beats.
- Master Sword – That awe-inspiring moment! The powerful, reverent theme when Link finally pulls the Blade of Evil’s Bane. Chills every time.
- Mini-Game – Fun and upbeat! The tune for Hyrule’s various mini-games, like the treasure chest game. A lighthearted break.
- Sanctuary #1 – Solemn and sacred. The theme of the Sanctuary, where Link first takes Zelda for safety. A place of refuge.
- Sanctuary #2 – A slight variation on the Sanctuary theme, maintaining that reverent, safe atmosphere.
- Sanctuary #3 – Another take on the Sanctuary music, keeping the solemn tone of this important location.
- Sanctuary #4 – A fourth interpretation of the Sanctuary melody, showcasing its versatility while preserving its sacred feel.
- Sanctuary – Classic – A traditional arrangement capturing the original feeling of this holy melody.
- Shop – Cheerful and bouncy! The music for Browse Hyrule’s shops. Time to spend some Rupees!
- Triforce – Mystical and powerful! The theme representing the legendary Triforce itself, playing at key moments.
- Warp Tile #1 – Zwoop! The shimmering sound of using a warp tile to zip between the Light and Dark Worlds.
- Warp Tile #2 – An alternate warp sound, used for specific teleport points in Hyrule.
- Zelda’s Rescue #1 – Urgent and dramatic! The music during the opening sequence as Link storms the castle dungeon to save Zelda.
- Zelda’s Rescue #2 – The rescue continues! Escorting Zelda through the castle’s secret passages, emphasizing the urgency and her importance.
《塞尔达传说:林克的觉醒》(Game Boy)
迷失在梦幻而又奇特的 Koholint 岛世界中! Link的觉醒 证明了 Game Boy 能够演奏出令人难忘的旋律。这些 MIDI 捕捉到了那种独特、奇思妙想,有时又略带忧郁的氛围。
- Animal Village – Cheerful and quirky! The theme for the village full of talking animals. Perfectly captures Koholint’s dreamlike vibe.
- Awakening – Gentle and mysterious. Plays when Link washes ashore, setting the tone for this strange island adventure.
- Awakening – Neon – A modern, synth-heavy remix of the awakening theme. A vibrant, neon-infused take on the classic.
- Beginning – The intro music setting up the mysterious, slightly sad tone of Link’s island predicament.
- Cave – Echoing and curious. The theme for exploring Koholint’s caves, full of secrets and surprises.
- Color Dungeon (DX version only) – Vibrant and unique! The theme for the special dungeon added in the DX version, showcasing the Game Boy Color’s sound.
- Dream Shrine – Ethereal and strange. The music for the shrine where Link enters a dream within the dream. Very meta!
- Egg – Foreboding and ominous. Plays as you approach the giant Wind Fish Egg, emphasizing its mystery.
- Frog Soul Song – Ribbit! The quirky, rhythmic tune performed by Mamu and his frog buddies. Catchy and important!
- Game Over – The somber little tune when Link meets his end on Koholint. Time to wake up and try again.
- Get Sword – That triumphant little jingle when Link grabs his sword on the beach. The adventure truly begins!
- Hen House – Quirky and frantic! The music inside the Mabe Village chicken coop. Perfectly matches those angry Cuccos!
- House by the Bay – Gentle and soothing. The theme for Marin and Tarin’s house where Link first wakes up. Feels safe.
- Instrument Room – Mystical and reverent. Plays when Link gets one of the eight Instruments of the Sirens. Highlights their importance.
- Mabe Village – Cheerful and carefree! The main theme for Koholint’s central village. Captures that peaceful, slightly odd island life.
- Manbo’s Mambo – Super catchy! The upbeat tune taught by Manbo the sunfish, used for warping around the island.
- Moblin Theme – Tense and slightly militaristic. The music for the Moblin hideout in the woods.
- Mountains – Majestic and adventurous! The theme for climbing Tal Tal Heights. Captures the scale and danger of the mountains.
- Mr. Write’s House – Quirky and thoughtful. The music for the eccentric letter-writer’s home. Fits his unusual character.
- Mysterious Woods – Rock – The eerie woods theme gets a rock makeover! An intense, driving interpretation.
- Overworld #1 – The main exploration theme of Koholint Island! Incredibly catchy and adventurous for Game Boy sound.
- Overworld #2 – An alternate overworld theme for different parts of the island, keeping the exploration fresh.
- Owl Theme – Mysterious and wise. Plays whenever the enigmatic Owl appears to offer guidance (or cryptic hints).
- Owl Theme – Remix – A modern take on the Owl’s theme, enhancing its mysterious vibe with new sounds.
- Phone Booth – Quirky and slightly comical. The tune when Link uses those weird phone booths to call Old Man Ulrira for hints.
- Power Up – That satisfying “got an item!” jingle. Signals Link getting stronger and better equipped.
- Puzzle Solved – Click! The rewarding sound when you solve one of Koholint’s many environmental puzzles.
- Richard’s Villa – Refined and slightly melancholic. The theme for Richard’s fancy villa (remember finding those Golden Leaves?).
- River Rapids – Exciting and fast-paced! The music for the thrilling (and slightly dangerous) river rapids ride.
- Select File – Gentle and inviting. The music on the file select screen, setting that dreamy Koholint mood right away.
- Shop – Cheerful and whimsical. The tune for Koholint’s shops (just don’t try to steal!).
- Tal-Tal Heights – One of the most beloved tunes! Majestic and sweeping, plays as you climb the mountains towards the Wind Fish Egg. Unforgettable.
- Title Theme – The iconic, dreamlike opening music. Perfectly establishes the game’s unique, mysterious atmosphere.
- Trendy Game – Upbeat and catchy! The music for the crane game in Mabe Village. Try your luck!
- Turtle Head – Imposing and dramatic. Plays when entering Turtle Rock, one of the final, challenging dungeons.
- Windfish #1 – Ethereal and mystical. The main theme associated with the legendary, sleeping Wind Fish.
- Windfish #2 – A variation on the Wind Fish theme, adding emotional depth during key story moments related to the slumbering giant.
- Windfish #3 – Another arrangement, blending wonder and melancholy as the truth about Koholint Island starts to emerge.
- Windfish #4 – The final, emotional variation playing during the game’s bittersweet conclusion. Hits right in the feels.
- Windfish’s Room – Solemn and reverent. The music inside the final chamber of the Wind Fish’s Egg. A sense of awe and finality.
- Woods of Mystery – Eerie and confusing! The theme for the maze-like forest where you follow Tarin (as a raccoon!). Perfectly captures that lost feeling.
时光之笛 (N64)
这款游戏改变了一切,包括游戏音乐! 时光之笛的配乐堪称传奇。这些 MIDI 记录了 N64 的开创性配乐,充满了标志性的旋律、充满氛围的地下城主题以及令人难忘的陶笛乐曲。
- Bolero of Fire – Hot stuff! The powerful, rhythmic warp song for Death Mountain Crater. You can feel the heat.
- Boss Theme #1 – Tense and driving! The main music for fighting Ocarina’s fearsome dungeon bosses. Pure N64 intensity.
- Castle Courtyard – Serene and slightly mysterious. Plays when Link first meets Zelda. Captures that feeling of secret meetings and royal intrigue.
- Deku Tree Remix – A cool reimagining of the Great Deku Tree’s ancient, mystical theme with a modern touch.
- Ending – Emotionally powerful and grand. The finale theme weaving together motifs from the whole adventure. Triumphant and bittersweet.
- Epona’s Song – Gentle and heartwarming. The simple tune taught by Malon that calls your trusty steed, Epona.
- Escape from Ganon’s Castle – Run! The intense, urgent music during the dramatic escape from the collapsing castle. Gets your heart pounding!
- Fairy Theme – Delicate and twinkling. The magical sound of Navi or healing fairies. Pure N64 fantasy.
- Final Battle – Epic and powerful! The theme for the climactic duel against the monstrous Ganon. High stakes, high drama!
- Fire Temple – Ominous chanting and heavy percussion. Creates a hot, dangerous atmosphere for the Goron rescue mission.
- Flying – Exhilarating and freeing! Plays when Link leaves Kokiri Forest or soars through the air. Pure adventure!
- Forest Temple – Eerie, haunting, and unforgettable. The unsettling strings and ghostly vibe perfectly capture this twisted, overgrown sanctuary.
- Ganondorf #1 – Menacing pipe organ! The iconic theme for the King of Thieves. Instantly signals his imposing, evil presence.
- Ganondorf #2 – An alternate arrangement of Ganondorf’s theme, intensifying the threat during key confrontations.
- Ganondorf #3 – The theme during his transformation into Ganon! Combines the ominous organ with battle sounds.
- Ganondorf #4 – A darker, more complex variation highlighting Ganondorf’s corrupting power over Hyrule.
- Ganondorf #5 – Ganondorf at his peak! This final variation uses dominating organ and orchestration to convey ultimate evil.
- Ganondorf Battle – Intense and driving! The music for the fight against Ganondorf in his tower, weaving his organ theme with urgent battle rhythms.
- Ganondorf Symphonic – An orchestral take on Ganondorf’s theme, expanding it into a rich symphonic piece that highlights his villainous grandeur.
- Gerudo Valley #1 – That unforgettable Spanish guitar! The iconic, adventurous theme of the Gerudo’s desert fortress. Instantly recognizable.
- Gerudo Valley #2 – An alternate arrangement, keeping that distinctive Spanish guitar flair and desert vibe.
- Gerudo Valley #3 – A third variation focusing on different elements of this fan-favorite melody.
- Gerudo Valley Remix #1 – A modern reimagining of the classic, adding new layers while honoring that amazing guitar riff.
- Gerudo Valley Remix #2 – Another creative remix offering a fresh perspective on the beloved desert theme.
- Gerudo Valley – Techno #1 – Gerudo Valley hits the dance floor! A pulsing techno track built around the classic melody.
- Gerudo Valley – Techno #2 – An alternative electronic remix, keeping the beat going with different synth arrangements.
- Gerudo Valley – Xmas Remix – Feeling festive? A bizarre but fun Christmas remix complete with sleigh bells!
- Gerudo Valley XX – An experimental remix pushing the boundaries while keeping that desert atmosphere.
- Goron City – Warm and tribal! The theme for the Goron’s cavern home. Relaxed percussion reflects their laid-back, rock-eating nature.
- Horse Race – Giddy-up! The energetic, galloping music for the horse races at Lon Lon Ranch. Pure excitement!
- Hyrule Field #1 – Vast and adventurous! The iconic theme for exploring Hyrule’s central plain. Dynamically changes with time and danger!
- Hyrule Field #2 – An alternate arrangement, providing a fresh take on the memorable overworld journey.
- Ice Cavern – Chilling and crystalline! The echoing theme for the frozen maze. Perfectly captures the cold, dangerous beauty.
- Ice Cavern Remix – Enhances the atmospheric chill of the Ice Cavern with more layers and modern effects.
- Inside the Deku Tree – Mysterious and organic. The theme for Link’s first dungeon crawl inside the ancient tree.
- Item – Da da da DAAA! The classic “You got an item!” fanfare. Always satisfying.
- Jabu-Jabu’s Belly – Weird and squishy! The peculiar theme inside the giant fish Lord Jabu-Jabu. Perfectly uncomfortable.
- Kakariko Village – Rock – Rockariko Village! The peaceful town theme gets a high-energy rock makeover.
- Kokiri Forest – Light, playful, and innocent. The theme of Link’s childhood home. Captures that eternal forest childhood perfectly.
- Lakeside Laboratory – Quirky and slightly odd. The tune for the eccentric scientist’s lab by Lake Hylia.
- Lon-Lon Ranch – Gentle and nostalgic. The beautiful, memorable theme of the ranch, often associated with Malon and Epona.
- Lost Woods – Caribbean – Saria’s Song goes tropical! A fun remix with steel drums and island rhythms.
- Lost Woods – Hot #1 – A jazzy, upbeat swing version of the Lost Woods theme! Very lively.
- Lost Woods – Hot #2 – Another energetic jazz arrangement of Saria’s Song, with different solos.
- Lost Woods Remix #1 – A modern take on the beloved Lost Woods theme, enhancing its playful charm.
- Lost Woods Remix #2 – An alternative contemporary arrangement, offering a different spin on this forest classic.
- Lost Woods – Rock – Saria’s Song gets loud! A high-energy rock version with electric guitars and driving drums.
- Lost Woods – Tropic Rock – A unique fusion blending tropical sounds with rock elements. Sunny and energetic!
- Market – Lively and bustling! The theme for the Hyrule Castle Town market. Captures the energy of the crowded square perfectly.
- Market – Orchestra – A full orchestral version of the market theme, making it sound even grander and more vibrant.
- Market Remix – A contemporary remix of the market theme, adding modern beats to the bustling town music.
- Master Sword – Majestic and reverent. The music when Link draws the Master Sword. A pivotal, awe-inspiring moment.
- Mini-Boss – Intense and driving! The music for fighting those tough mini-bosses within the dungeons.
- Mini-Games #1 – Playful and quirky! The theme for Hyrule’s various fun mini-games.
- Mini-Games #2 – An alternate mini-game tune for different activities, keeping the fun vibe going.
- Minuet of Forest #1 – Gentle and mystical. The warp song taught by Sheik for the Sacred Forest Meadow. Pure forest magic.
- Minuet of Forest #2 – An alternate arrangement, keeping that ethereal forest atmosphere.
- Minuet of Forest Remix – Expands on the short warp song, developing it into a fuller, atmospheric forest piece.
- Nocturne of Shadow – Haunting and somber. The minor-key warp song for Kakariko Graveyard. Perfectly eerie.
- Nocturne of Shadow Remix – A reimagined version amplifying the haunting qualities of this dark warp melody.
- Ocarina Melody – A collection of the simple, yet powerful ocarina tunes Link learns.
- Ocarina Songs – A medley of all the magical ocarina songs, from practical tunes to the mystical warp melodies.
- Owl Theme – Wise and slightly long-winded? The theme for Kaepora Gaebora, the guiding owl.
- Prelude of Light – Radiant and ascending! The hopeful warp song taught by Sheik in the Temple of Time.
- Requiem of Spirit – Exotic and reverent. The warp song for the Desert Colossus. Captures that ancient desert feeling.
- Saria’s Song – Cheerful, playful, and incredibly catchy! The theme taught by Link’s friend Saria. Pure Lost Woods joy.
- Serenade of Water – Flowing and tranquil. The warp song for Lake Hylia. Rippling notes embody the peace of water.
- Sheik’s Theme – Mysterious and melancholic. The beautiful harp melody for the enigmatic Sheik. Full of wisdom and secrets.
- Sheik’s Theme Remix – A contemporary take enhancing Sheik’s mysterious vibe while keeping its emotional core.
- Shop Music – Quirky and upbeat! The tune for Browse Hyrule’s various shops.
- Song of Time Remix #1 – A modern reimagining of the sacred Song of Time, expanding its reverent melody.
- Song of Time Remix #2 – An alternative contemporary arrangement, offering another fresh perspective on this crucial ocarina song.
- Song of Time – Rock – The sacred melody goes hard rock! A powerful, guitar-driven anthem version.
- Spirit Temple – Exotic and mystical! Blends Middle-Eastern influences with haunting vocals for this ancient desert temple.
- Temple of Time #1 – Solemn and sacred. The unforgettable theme of the Temple of Time, with its haunting choir and organ. Pure reverence.
- Temple of Time #2 – An alternate arrangement, maintaining the sacred atmosphere of this pivotal location.
- Temple of Time #3 – A third variation emphasizing different aspects of the spiritual melody.
- Temple of Time #4 – Another unique interpretation, exploring more musical elements while keeping its holy core.
- Twinrova’s Theme – Exotic and menacing! The theme for the witch sisters Koume and Kotake. Highlights their Gerudo connection and fire/ice magic.
- Water Temple – Ethereal and ambient. The flowing, sometimes disorienting theme for the infamous underwater temple. Serene yet challenging.
- Windmill #1 – Spin spin spin! The incredibly catchy, circular melody of the Kakariko Windmill and the Song of Storms. Unforgettable accordion!
- Windmill #2 – An alternate take on the windmill theme, keeping that manic energy going.
- Windmill – Eternal – An extended, almost hypnotic version emphasizing the relentless spinning, like time trapped in a loop.
- Windmill – Hip-Hop – The Song of Storms gets a beat! A cool hip-hop remix layering the theme over modern rhythms.
- Windmill Remix – A modern reimagining enhancing the quirky, circular nature of the windmill melody.
- Windmill – Rock – The windmill theme gets electrified! A high-energy rock version amplifying the frantic energy.
- Zelda – Gentle and regal. The theme associated with Princess Zelda herself, conveying her dignity and importance.
- Zelda’s Lullaby – Serene and enchanting. The iconic royal melody taught by Impa, representing the princess and proving Link’s connection.
- Zora’s Domain #1 – Flowing and tranquil. The beautiful theme of the Zora’s aquatic home. Perfectly captures their graceful, watery world.
- Zora’s Domain #2 – An alternate arrangement, keeping the serene, aquatic feel with slightly different instrumentation.
- Zora’s Domain #3 – A third interpretation emphasizing different aspects of the underwater kingdom’s theme.
- Zora’s Domain #4 – Another musical perspective on the peaceful Zora sanctuary, maintaining its elegant, watery essence.
《姆吉拉的假面》(N64)
为黑暗做好准备…… 马若拉的面具 提供了独特、时常令人不安的配乐,以配合其扭曲的主题和时间循环机制。这些 MIDI 探索了《Termina》中萦绕心头、错综复杂且情感丰富的音乐。
- Aliens – Eerie and unnerving! The theme during the alien invasion at Romani Ranch. Creates a real sense of otherworldly dread. “They” are coming!
- Ballad of the Windfish – A beautiful, nostalgic callback to Link’s Awakening, performed by the Indigo-Go’s. Connects Termina to past adventures.
- Boss Fight – Intense and driving! The music for battling Termina’s corrupted temple guardians. Urgent and dramatic.
- Bremen Mask March – Quirky and regimented! The funny little marching tune when Link wears the Bremen Mask, making animals follow along.
- Cafe – Relaxed and jazzy. The mellow vibe of the Milk Bar Latte, a temporary escape from the falling moon.
- Clock Tower #1 – Tick, tock… The iconic, mechanical theme of the Clock Tower. Perfectly captures the game’s dread and relentless passage of time.
- Clock Tower #2 – An alternate arrangement, keeping that unsettling, ticking quality of Termina’s central landmark.
- Clock Tower – Rock – The Clock Tower theme gets heavy! A powerful rock version amplifying the urgency and foreboding.
- Clock Town #1 – Cheerful and bustling… almost unnervingly so. The theme for the first day, contrasting the impending doom with misplaced optimism.
- Clock Town #2 – The second day’s theme. Faster tempo, slightly more tense. The townspeople are starting to worry…
- Clock Town – Dance – A lively dance remix of the Clock Town theme. Turns the town melody into an energetic track.
- Clock Town – Day Two – Another take on the second day’s music, capturing the growing anxiety as the moon gets closer.
- Clock Town Remix #1 – A modern reimagining of the iconic Clock Town theme, adding new layers to the memorable melody.
- Clock Town Remix #2 – An alternative contemporary arrangement offering a different creative spin on the central town music.
- Clock Town – Triumphant Return – A celebratory version imagining the joy after the moon threat is gone. Victory!
- Credits #1 – Emotionally powerful and reflective. The end credits music weaves together themes from Link’s strange journey through Termina.
- Credits #2 – An alternate credits arrangement, offering another moving conclusion to this unique, poignant adventure.
- Cremia’s Wagon – Tense and urgent! The music for escorting Cremia’s milk wagon, protecting it from those masked bandits. High stakes delivery!
- Death Symphony #1 – Dramatic and apocalyptic! Plays during the moon’s final descent. Overwhelming dread as Termina faces its end.
- Death Symphony #2 – An alternate arrangement of the end-of-the-world music, offering another powerful take on Termina’s final moments.
- Deku Palace – Lively and tribal! The theme for the Deku Scrub royalty. Captures their ceremonial, slightly frantic wooden kingdom.
- Deku Palace Remix – A contemporary take enhancing the tribal vibe of the Deku Palace with modern production.
- Drum Practice – Just the Goron drummer from the Indigo-Go’s practicing his beats. Simple but rhythmic.
- Elegy of Emptiness #1 – Haunting and ethereal. The unsettling tune Link plays to create those creepy statues of himself. Otherworldly.
- Elegy of Emptiness #2 – An alternate arrangement, keeping the eerie quality of this strange, statue-creating melody.
- Evan’s Piano – Melancholic piano piece played by the Indigo-Go’s bandleader. Conveys his artistic struggle and sadness.
- Get Mask #1 – Mystical and transformative! The sound when Link acquires a new mask. Highlights their central importance.
- Get Mask #2 – An alternate mask jingle, perhaps for getting one of the main transformation masks.
- Goron Races – Exciting and fast-paced! The music for the thrilling Goron races in Snowhead. Captures that rolling speed!
- Great Bay – Atmospheric and oceanic. The theme for exploring the coastal region. Flowing melodies capture the troubled but beautiful seaside.
- Happy Mask Salesman – Unsettling carnival music! The creepy, off-kilter theme for the mysterious Mask Salesman. Simultaneously helpful and deeply disturbing.
- Happy Mask Salesman – Caribbean – The creepy salesman goes tropical? A bizarrely festive yet still unsettling remix.
- Ikana Canyon – Haunting and melancholic. Echoes through the cursed canyon of the dead. Captures the region’s tragic history and lingering spirits.
- Ikana Castle #1 – Sinister and regal. The theme for the ancient, cursed palace. Captures the tragic legacy of this undead kingdom.
- Ikana Castle #2 – An alternate arrangement, maintaining the ominous royal vibe of the haunted castle.
- Inverted Stone Tower – Disorienting and reality-bending! Plays when you flip the Stone Tower Temple upside down. Reversed music for a mind-bending dungeon.
- Last Hour #1 – Tense and urgent! Plays during the final hour before the moon hits. Pure panic as Termina faces its end.
- Last Hour #2 – An alternate arrangement of the final hour theme, offering another intense take on the impending doom.
- Last Hour Remix – A modern reimagining amplifying the urgency and dread of Termina’s final moments.
- Majora’s Wrath – Frantic and chaotic! The battle music for Majora’s final, whipping form. Intense percussion captures its manic evil.
- Mayor’s Office – Official and slightly stuffy. Reflects the bureaucratic tension of the mayor’s office arguments.
- Milk Bar – Smooth and jazzy. The laid-back atmosphere of the members-only Milk Bar Latte. Comfort mixed with melancholy.
- Mini-Game – Playful and upbeat! A cheerful break from the darkness for Termina’s various mini-games.
- New Wave Bossa Nova – Rhythmic and unique! The distinctive Latin-inspired ocarina song used to help Lulu find her voice.
- Oath to Order #1 – Solemn and majestic! The powerful ocarina melody used to summon the Four Giants. Represents Termina’s last hope.
- Oath to Order #2 – An alternate arrangement, maintaining the solemnity of this crucial, giant-summoning melody.
- Oath to Order #3 – Another variation providing a different musical perspective on this pivotal, world-saving song.
- Observatory – Contemplative and celestial. The dreamy theme for the Astral Observatory. Captures the wonder of stargazing, even in crisis.
- Overworld – Adventurous and exploratory, but with an undercurrent of urgency. The theme for traversing Termina Field under the shadow of the moon.
- Pirate’s Cove #1 – Stealthy and tense! The music for infiltrating the Gerudo Pirates’ Fortress. Captures that high-stakes sneaking mission.
- Pirate’s Cove #2 – An alternate arrangement for the pirate hideout, offering a different take on the tense infiltration.
- Pirate’s Cove – Concert – A dramatic orchestral arrangement of the Pirate’s Fortress theme, fit for a live performance.
- Rosa Sisters – Graceful and balletic. The delicate melody for the dancing Rosa Sisters and their Carnival of Time aspirations.
- Skullkid – Playful yet eerie flute! The theme for the mischievous, mask-possessed Skull Kid. Captures his tricky nature and the mask’s sinister influence.
- Sonata of Awakening – Mystical and rousing! The ocarina melody used to wake up slumbering giants or enter Deku territory. Has a real call-to-action feel.
- Sonata of Awakening Remix – A contemporary reimagining, enhancing the mystical qualities of this important ocarina song.
- Song of Healing – Profoundly emotional and bittersweet. The heart of Majora’s Mask. Used to heal troubled spirits, offering solace and acceptance. Just beautiful.
- Song of Healing – Funky – A surprising, upbeat funk version of the normally sad Song of Healing! A totally different vibe.
- Song of Healing – Orchestra – A full orchestral arrangement elevating the iconic melody’s emotional depth to symphonic levels.
- Stone Tower #1 – Mysterious and ancient-sounding! The theme for the towering final dungeon area. Exotic scales create an otherworldly feel.
- Stone Tower #2 – An alternate arrangement, offering variations on the mysterious melody of this strange structure.
- Stone Tower #3 – Another variation providing a different musical perspective on the imposing final dungeon.
- Stone Tower #4 – A fourth interpretation, further exploring the musical possibilities while keeping its mystical character.
- Stone Tower Remix #1 – A contemporary reimagining enhancing the original’s mysterious vibe with modern production.
- Stone Tower Remix #2 – A second modern arrangement taking a different stylistic approach while maintaining the otherworldly quality.
- Stone Tower Temple – The complex, eerie interior theme. Captures the disorienting, gravity-defying puzzles of this challenging temple perfectly.
- Swamp – Murky and atmospheric. The subdued, melancholic theme of the poisoned Southern Swamp. Conveys the corruption perfectly.
- Swamp Cruise – Gentle and slightly whimsical. The music for Koume’s boat tour, creating a surreal contrast with the poisoned swamp around you.
- Termina Field – Expansive and adventurous! The theme for exploring the central hub connecting Termina’s regions. Open exploration with that urgent undertone.
- Termina Field – Funeral – Somber and mournful. A variation played during Dampe’s funeral procession. Transforms the adventurous theme into a dignified dirge.
- Title – Haunting and mysterious. The opening theme immediately sets Majora’s Mask’s darker, twisted tone. Hints at the strange journey ahead.
不可思议的成果时空之章 (Game Boy Color)
穿越时空的曲调! 不可思议的成果时空之章 将经典的塞尔达传说音乐引入 Game Boy Color,着重展现过去和现在 Labrynna 的对比。这些 MIDI 捕捉到了 GBC 的魅力以及游戏的时间转折。
- Maku Path #1 – Serene and mystical. The peaceful theme for approaching the guardian Maku Tree in the present day.
- Maku Path #2 – An alternate version, perhaps for the past, maintaining the mystical feel of visiting the ancient tree.
- Mermaid’s Cave #1 – Flowing and aquatic! The dungeon theme for the present-day Mermaid’s Cave. Great underwater vibe.
- Mermaid’s Cave #2 – The past version of the cave theme, with subtle changes reflecting the time shift while keeping the watery feel.
- Moonlit Grotto – Eerie and echoing. The theme for this crystal-filled cave dungeon. Haunting and otherworldly.
- Nayru Singing #1 – Enchanting and ethereal. The beautiful song of Nayru, 不可思议的果实 时空之章, representing the harmony of time.
- Nayru Singing #2 – An alternate arrangement of Nayru’s mystical song, perhaps reflecting a different mood or era.
- Ralph’s Theme – Determined and slightly impulsive! The theme for Nayru’s loyal (if sometimes reckless) protector, Ralph.
- Sad – Melancholic and poignant. Plays during sad moments or key emotional beats in the story.
- Sea – Expansive and flowing. The music for sailing Labrynna’s seas, both past and present. Captures that nautical exploration feel.
- Spirit’s Grave – Haunting and atmospheric. The theme for the first dungeon, capturing the spooky vibe of this ancient burial ground.
- Tokay House – Quirky and primitive! The theme inside the homes of the lizard-like Tokay people on Crescent Island.
- Wing Dungeon – Airy and floating! The theme for the sky dungeon. Light melodies create a feeling of being high above Labrynna.
- Wing Dungeon – Eerie – A darker, more mysterious variation for certain parts of the Wing Dungeon, adding tension to the airy theme.
- Zora’s Village – Flowing and aquatic! The theme for visiting the underwater Zora society. Graceful and bubbly.
不可思议的果实大地之章 (Game Boy Color)
让季节变换吧! 不可思议的成果大地之章 专注于操控环境,其音乐反映了 Holodrum 充满活力的世界。这些 MIDI 捕捉了 GBC 的声音以及春、夏、秋、冬的独特感觉。
- Cave – Mysterious and echoey, the sound of delving into Holodrum’s hidden caves for secrets and items.
- Evil – Ominous chords signaling danger or the presence of General Onox’s dark influence spreading across the land.
- File Screen #1 – The gentle, inviting tune that greets you when selecting your save file, hinting at the adventure within Holodrum.
- File Screen #2 – An alternate file select melody, offering a slightly different musical welcome to the world of seasons.
- Maple’s Theme – Quirky and slightly mischievous! The theme for the apprentice witch Maple who bumps into Link to steal his stuff.
- Onox Battle – Intense and powerful! The music for fighting the main villain, General Onox, the imposing General of Darkness.
- Onox’s Castle – Dark and foreboding. The theme inside Onox’s imposing fortress, the seat of his power disrupting Holodrum’s seasons.
- Room of Rites – A mystical, ceremonial theme likely playing in important locations related to the Oracle or ancient rituals.
- Subrosia – Clanky and secretive! The unique theme for the underground world of the Subrosians, lovers of ore and dancing.
- Subrosian Dance – Get ready to groove! The rhythmic, catchy tune for the Subrosian dancing mini-game.
- Temple of Seasons – Sacred and central. The theme for the temple where the essence of the seasons resides, and where Din is held captive.
- Windmill #1 – A cheerful, turning melody associated with Horon Village’s windmill, a key landmark in Holodrum.
- Windmill #2 – An alternate take on the windmill theme, keeping that pleasant, rotating feel.
- Windmill #3 – A third variation for the windmill music, adding variety to this location’s soundscape.
四支剑(Game Boy Advance)
四剑合璧,乐趣四倍!《四剑》最初与GBA移植版《众神三角力量》捆绑销售,将多人游戏的激情带到了海拉鲁。它的音乐充满活力和节奏,非常适合合作冒险。
- Talus Cave – An adventurous, cave-exploring theme fitting for the cooperative challenges found within. Expect teamwork-based puzzles and enemies!
风之杖 (GameCube)
扬帆大海! 风之杖的卡通渲染冒险带来了独特而富有表现力的配乐,充满了航海主题、民谣风格的旋律和深厚的情感。这些 MIDI 捕捉到了那次浩瀚海洋之旅的精髓。
- Ballad of the Gales – Whoosh! The powerful, swirling song played on the Wind Waker to summon cyclones for fast travel across the Great Sea.
- Below Deck – A cozy, slightly nautical theme likely heard inside ships or perhaps Tetra’s pirate vessel.
- Dawn – A peaceful, hopeful melody capturing the feeling of a new day dawning over the Great Sea.
- Deku Tree – The familiar, ancient theme of the Great Deku Tree, reappearing in Wind Waker with a slightly different, perhaps more melancholic, tone.
- Dragon Roost Island #1 – Upbeat and adventurous with a distinct folk feel! The iconic theme of the Rito’s volcanic island home. Instantly memorable.
- Dragon Roost Island #2 – An alternate arrangement, keeping that catchy, adventurous Rito vibe going strong.
- Dragon Roost Island #3 – A third variation exploring different facets of this beloved island theme.
- Dragon Roost Island #4 – Yet another take on the Dragon Roost sound, showing the depth of this location’s music.
- Earth God’s Lyric – A solemn, resonant melody played with Medli to awaken the Sage of Earth. Carries a sense of ancient duty.
- Intro – The legendary opening scroll music, telling the story of the Hero of Time and the flooding of Hyrule. Epic storytelling.
- King of Hyrule’s Theme – Regal, yet tinged with sadness. The theme for Daphnes Nohansen Hyrule, the king hidden within the King of Red Lions.
- Link’s House – Warm and cozy, the simple theme heard in Link’s home on Outset Island, especially associated with his Grandma.
- Outset Island – Peaceful and idyllic with an Irish folk flair! The starting theme perfectly captures Link’s quiet island home before adventure calls.
- Overworld #1 – The grand sailing theme! Evokes the feeling of adventure, wind, and waves as you explore the vast Great Sea.
- Overworld #2 – An alternate sailing theme, adding variety to the long voyages across the ocean blue.
- Title #1 – The main title theme, full of adventurous spirit and nautical flair, perfectly setting the stage for this unique Zelda entry.
- Title #2 – An alternate title arrangement, offering a slightly different taste of the game’s grand oceanic adventure.
- Wind God’s Aria – An airy, mystical melody played with Makar to awaken the Sage of Wind. Feels ancient and connected to the sky.
- Zelda is Awakened – A moment of revelation! The theme playing when Tetra discovers her true identity as Princess Zelda. Regal and significant.
不可思议的帽子 (Game Boy Advance)
准备缩小吧! 不可思议的帽子 GBA 版的配乐魅力十足,充满活力。这些 MIDI 文件捕捉了林克与艾兹洛和小皮科里冒险的明快旋律和丰富多彩的声音。
- Hyrule Castle (Festivities) – Cheerful and celebratory! The music during the Picori Festival. Sets a happy tone right at the start.
- Ominous Fanfare – Uh oh! That short, sharp cue when danger appears, usually signaling Vaati’s arrival.
- Main Theme Fanfare – Heroic and adventurous! Plays on the title screen and key moments, kicking off the quest.
- Hyrule Castle Fanfare – Regal and grand. Announces your arrival at the majestic Hyrule Castle.
- Hyrule Field Fanfare – Adventure awaits! The intro fanfare when first stepping out into Hyrule Field.
- Great Fairy – Mystical and enchanting. Plays when meeting a Great Fairy for upgrades.
- Fairy Fountain – Serene harp sounds. The calming music of a fairy fountain, a place to heal and relax.
- Zelda’s Lullaby – The gentle, timeless theme for Princess Zelda, reimagined with Minish Cap’s GBA charm.
- Ending Theme – Triumphant yet bittersweet. The music for the game’s conclusion, wrapping up Link’s adventure with the Minish.
- Game Over – The sad little tune when Link falls. Time to pick yourself up and try again!
- Zelda’s Wish – Poignant and emotional. Plays during key story moments involving Zelda and her hopes for Hyrule.
- Fanfare – Got something cool! A brief, triumphant flourish for obtaining important items or achieving goals.
- Danger – Tense and urgent! Music for perilous situations or when time is running out.
- Ezlo – Quirky and distinctive! The theme for Link’s chatty, sarcastic cap companion, Ezlo.
- Legend of the Minish – Mystical storytelling music. Plays during the narration about the ancient Picori legend.
- Festival (Distance) – A muffled version of the festival theme, creating atmosphere when you hear it from afar.
- Zelda’s Despair – Melancholy tune reflecting Zelda’s sadness after being turned to stone. Adds emotional weight.
- Bean Stalk – Whimsical and climbing! Plays when ascending magical beanstalks to reach new heights.
- Indoors – Gentle and cozy. The warm theme for houses and shops in Hyrule Town.
- Minigame – Playful and energetic! The fun tune for Hyrule’s various minigames.
- Witch – Quirky and mystical! The theme for Syrup the Witch’s potion hut.
- Cavern – Echoing and mysterious. Creates a sense of exploration in Hyrule’s caves.
- Road to the Sky – Ethereal and ascending. Music for the journey towards the Cloud Tops. Feels wondrous.
- Hyrule Field – Adventurous and open! The theme for exploring the fields connecting Hyrule’s locations. Encourages exploration!
- Hyrule Castle – Majestic and regal! The grand theme inside Hyrule Castle.
- Hyrule Castle (No Opening) – The castle theme jumping straight into the main melody, used for return visits.
- Minish Village – Delicate and whimsical! Perfectly captures the tiny scale and peaceful nature of the Minish settlements.
- Woods – Gentle and mysterious forest theme. Creates an atmosphere of natural magic in the Minish Woods.
- Rain – Calming, rhythmic rain sounds, adding atmospheric depth during downpours.
- Swamp – Murky and mysterious. Conveys the hazardous, enigmatic feel of the Castor Wilds.
- Hyrule Town – Lively and bustling! Captures the vibrant atmosphere of Hyrule’s main town.
- Graveyard – Somber and eerie. Creates a spooky atmosphere for Hyrule’s resting place.
- Cloud Tops – Light and airy! Evokes the feeling of being high above the world in the Wind Tribe’s home.
- Dark Hyrule Castle – Foreboding and tense! Plays when Vaati takes over the castle, turning it into a dark fortress.
- Tunnel to the Castle – Tense and mysterious. Music for sneaking into the corrupted castle through secret passages.
- Deepwood Shrine – Mysterious and verdant. The theme for the first minor dungeon, a natural labyrinth.
- Cave of Flames – Tense and percussive! Conveys the heat and danger of the first major dungeon.
- Fortress of Winds – Atmospheric and windswept. Music for the ancient Wind Tribe fortress dungeon.
- Temple of Droplets – Crystalline and flowing. Evokes the feeling of an icy, water-filled sanctuary.
- Palace of Winds – Majestic and soaring! Plays in the high-altitude final dungeon leading to Vaati.
- Ezlo & Vaati – Somber and revealing. Music explaining the troubled history between Ezlo and Vaati.
- Royal Crypt – Haunting and solemn. Plays in the ancient burial grounds beneath the castle.
- Elemental Sanctuary – Sacred and resonant. Plays in the hidden chamber where Link infuses his sword with elemental power.
- Small Battle – Energetic combat theme for fighting minor enemies throughout Hyrule.
- Battle Dungeon Boss – Intense and driving! The music for fighting the major dungeon bosses.
- Battle Trap Monsters – Tense and frantic! Plays when monsters appear from traps or special encounters.
- Battle Demon Vaati – Dramatic and powerful! The theme for the first phase of the final fight against Vaati.
- Crumbling Castle – Tense and urgent! Music for escape sequences when structures are collapsing.
- Last Battle Vaati – Epic and climactic! The theme for the final confrontation with Vaati’s ultimate form. The final showdown!
- Mountain – Majestic and expansive. Music for exploring Mount Crenel, capturing the grand scale.
- Minish Festival – Delightful and cheerful! Music for festive gatherings in the tiny Minish villages.
- Lost Woods (unused) – A mysterious, puzzling theme reminiscent of classic Lost Woods tunes, though not used in the final game.
- Wind Ruins – Atmospheric and windswept. Music for the ancient ruins related to the Wind Tribe.
- Fanfare – Celebratory flourish when acquiring significant items or completing objectives. Success!
- Tune #1 – An unidentified short musical piece from the game files.
- Tune #2 – Another short, unidentified musical cue from the game’s soundtrack.
- Tune #3 – A third brief, unidentified musical segment from 不可思议的帽子.
- Tune #4 – Yet another short musical piece found within the game’s data.
- Tune #5 – The last of the unidentified short musical cues listed here from the game.
黄昏公主 (GameCube/Wii)
进入暮光!这部2006年的史诗巨作为塞尔达传说带来了更黑暗、更具电影感的氛围,音乐也同样如此。以下是来自 黄昏公主 捕捉管弦乐的宏大气势、萦绕心头的氛围、米德娜的标志性主题曲,以及林克在光影交织的旅程中展开的史诗般的战斗。多么精彩的合集啊!
- 管弦乐主题#1 - 一部气势恢宏的电影作品,展示了游戏的管弦乐手法,营造出一种史诗般的冒险感,定义了这部更黑暗、更成熟的塞尔达传说作品。
- 奥尔登村 – 宁静的田园旋律确立了林克作为一名牧羊人的卑微出身,质朴的乐器为这个田园诗般的出发点创造了完美的背景。
- 米德娜的主题曲 – 与黄昏公主本人相关的神秘、俏皮而又略带忧郁的旋律,完美地捕捉了她作为林克的同伴的顽皮天性和隐藏的深度。
- 米德娜的绝望时刻 – 在米德娜受重伤的关键时刻播放的情感紧迫的主题曲,其凄美的旋律凸显了游戏中最感人的场景之一。
- 米德娜的哀歌 - 米德娜主题的更加阴郁的变奏,在她脆弱或反思的时刻播放,揭示了她顽皮外表下更深层次的情感复杂性。
- 海拉鲁场 - 当林克探索广阔的主世界时,游戏将呈现广阔的冒险主题,其动态安排可适应不同的情况,同时保持史诗般的旅程感。
- 海拉鲁平原(白天) - 在白天播放的 Hyrule Field 主题的明亮、英雄变奏,以其令人振奋的旋律强调冒险和探索。
- 海拉鲁平原(夜晚) - 日落之后播放的 Hyrule Field 主题曲更加神秘、谨慎,柔和的乐器营造出一种潜伏在黑暗中的潜在危险感。
- 圣林 – 在大师之剑所在的神秘森林中,响起令人着迷的古老旋律,其空灵的音质暗示着这个隐藏圣所的神奇意义。
- 法伦伍兹 – 青翠而神秘的主题伴随着林克探索南部森林省份,柔和的木管乐器营造出一种充满潜在危险的自然奇观氛围。
- 卡卡里科村 – 西部风格的、略带忧郁的主题,描绘了几乎被废弃的边境小镇,其独特的乐器演奏唤起了一种褪色的荣耀和安静的韧性的感觉。
- 格鲁多沙漠 - 当林克穿越广阔的沙漠时,会播放充满异国情调、风吹雨打的主题曲,其独特的打击乐和令人难忘的旋律捕捉到了这片荒凉景观的严酷之美。
- 狼变身 - 当林克第一次变身为狼形时播放的紧张、令人不安的主题曲,不和谐的音调反映了这种变态的令人震惊和困惑的性质。
- 雪峰 – 寒冷、随风飘荡的旋律伴随着林克攀登冰冻山脉的旅程,稀疏的乐器营造出一种在严酷的冬季环境中感到孤独的感觉。
- 佐拉的领域 – 在佐拉人家中演奏的流动的水生主题,其轻柔的琶音营造出一种水下宁静的感觉,并带有一丝对他们冰冻命运的悲伤。
- 戈伦矿山 - 沉重的工业风格的地下城主题,带有打击乐元素,反映了 Goron 部落采矿作业的火热金属环境及其中的危险。
- 进入暮光之境 - 当林克穿越到暮光笼罩的区域时,会播放一种怪异、超凡脱俗的主题曲,其扭曲的声音立即营造出一种错误感和陌生的氛围。
- 排屋 - 在海拉鲁的各个住宅建筑内播放的温暖、舒适的旋律,在暮色降临之际给人一种安全感和正常感。
- 伊莉亚的主题曲 – 这首甜美、纯真的旋律与林克的童年好友有关,其温柔的音调反映了他们之间的亲密关系以及悲剧发生前的善良天性。
- 鲁特拉女王 - 已故佐拉女王以灵魂的形式出现,令人难以忘怀、空灵的主题,当她引导林克时,超凡脱俗的声音营造出威严与悲伤的感觉。
- 标题主题 - 游戏标题画面上播放的神秘而有气氛的音乐,立即奠定了塞尔达冒险的黑暗基调和史诗范围。
- 放牧山羊 – 在林克于奥尔登村进行放牧山羊小游戏时播放的活泼质朴的旋律,以其充满活力的节奏捕捉牧场工作的乐趣和兴奋。
- 城堡镇 - 在海拉鲁中央市场播放的熙熙攘攘、欢快的主题曲,其多样化的乐器营造出王国繁忙中心活跃的商业和社会活动的感觉。
- 结束主题 – 游戏结束时播放的动人而苦乐参半的旋律,为林克穿越光明与黄昏的旅程提供了情感上的解答。
- 海利亚湖 - 海拉鲁最大的水域的广阔、和平的主题,流动的旋律暗示着这个重要地点的温柔波浪和深远的景色。
- 裁判员的理由 - 令人难忘的古老地牢主题,带有中东风格,在这座沙漠监狱中营造出一种被遗忘的历史和挥之不去的幽灵的氛围。
- 拉利斯王子 – 与年轻的佐拉王子相关的温柔、忧郁的主题,捕捉他在处理个人损失和王室责任时的脆弱性和沉静的尊严。
- 战斗主题 - 在标准敌人遭遇战中播放的紧迫而有力的战斗音乐,其快速的节奏和尖锐的重音增强了整个海拉鲁剑斗的紧张感。
- Blizzeta 战斗 – 与冰冻附身的 Yeta 对抗时播放的疯狂、令人毛骨悚然的 Boss 主题曲,其不和谐的声音营造出一种紧迫感和悲剧感。
- 骑马战斗 - 在骑马战斗场景中播放的奔腾而激烈的主题曲,特别是在埃尔丁桥上与布尔布林国王的戏剧性对抗期间。
- 隐藏的村庄 – 在废弃的边境小镇播放的西部风格、紧张的对峙音乐,为林克与 Bulblins 的枪战式对抗营造了完美的氛围。
- 加侬多夫战斗 – 与加农多夫最终对决的史诗般、多阶段的战斗主题,其管弦乐编排传达了这场高潮决斗的巨大风险。
- 暗影野兽遭遇战 - 当林克面对暮光生物时,会播放令人震惊的、超凡脱俗的主题曲,其独特的声音预示着这些危险的跨维度敌人的出现。
- 片尾主题 - 游戏片尾播放的动人心弦、气势恢宏的片尾音乐,重温了许多关键主题,同时也为林克最黑暗的冒险带来了一种结束感。
- 英雄的阴影 - 在与金狼和英雄之影相遇时播放的神秘而虔诚的主题曲,在林克学习古代剑术时营造出一种神圣的武术传统的氛围。
- 大师之剑 - 当林克找回传说中的宝剑时,会响起庄严而标志性的主题曲,其虔诚的音调凸显了这一转折点在他探索过程中的重要性。
- 时间殿 - 古老寺庙遗址中播放的神圣而怀旧的旋律,唤起人们对过去塞尔达游戏的回忆,同时为这个永恒的地方增添了一层新的神秘氛围。
- 塞尔达的摇篮曲 - 塞尔达公主宁静而标志性的主题,通过更丰富的乐器重新演绎,强调了海拉鲁公主的皇室尊严和古老血统。
- Dangoro的主题曲 - 守护英雄之弓的 Goron 守护者的沉重而强大的主题,以打击乐为主导的音乐反映了他庞大的体型和力量。
- 介绍 – 充满氛围的开场主题曲为游戏的叙事奠定了基础,确立了塞尔达冒险的神秘而危险的基调。
- 开幕独白 - 在塞尔达公主讲述世界创造和暮光入侵的起源时播放的令人难忘的空灵背景音乐。
- 阿吉莎城堡 – 自称是 Bug Princess 的家中播放着异想天开、童话般的旋律,与游戏以严肃为主的基调形成了奇怪而欢快的对比。
- 赞特的主题曲 – 与主要反派相关的飘忽不定、令人不安的旋律,其音调和节奏的不可预测的变化反映了篡位国王不稳定的精神状态。
- 加侬多夫战斗 - 在与 Zant 背后的真正恶棍进行最后对抗时播放的强烈而有力的主题,将不祥的宏伟与适合这场高潮决斗的驾驶战斗节奏结合在一起。
- 塞尔达的摇篮曲 - 与塞尔达公主相关的标志性、温柔的旋律,为黄昏公主重新构想,以更成熟、更忧郁的音调反映了她的监禁和牺牲。
- 战斗主题 - 在标准战斗遭遇中播放的紧迫而充满活力的音乐,以其强劲的节奏和英雄的旋律推动动作向前发展。
- 骑马战斗 - 在骑马战斗中播放的动态、奔腾的战斗主题曲,其雷鸣般的打击乐和悠扬的旋律捕捉了马背上战斗的速度和强度。
- 时间殿 - 当林克探索这个对于海拉鲁的遗产至关重要的地方时,古老的神圣寺庙中响起虔诚而回荡的旋律,将怀旧与敬畏结合在一起。
- 海鲁尔城堡 - 当林克潜入海拉鲁腐败的权力中心时,雄伟而又令人恐惧的主题将皇室的宏伟与反映其被邪恶势力占领的黑暗元素结合在一起。
- 获取小物品 – 当林克获得一件小物品时播放的简短、欢快的铃声,为冒险带来片刻的满足感。
- 获取大件物品 – 当林克获得重要物品时,会播放更精致、更胜利的号角声,强调这些特殊收获对他的探索的重要性。
- 短信额度 – 片尾播放的史诗般、令人感动的混合曲,以宏大的交响乐编曲重温了游戏中的许多音乐主题,为冒险画上了圆满的句号。
- 心脏容器 – 当林克收集到心形容器时,会响起短暂而胜利的号角声,这标志着他的健康和生存能力得到了重要的永久性提升。
- 打开宝箱 – 当林克打开宝箱时,会播放经典的、令人期待的旋律,先营造悬念,然后以令人满意的音乐揭示里面的东西。
- 死亡剑战 - 在与仲裁者之地中挥舞着剑的幽灵小头目战斗时播放的紧张、令人生畏的主题曲,其怪异的音调与这个强大对手的幽灵性质相匹配。
- 黄昏之战 - 在与暮光怪物对抗时播放的超凡脱俗、不和谐的战斗主题,强调了它们的外星性质和熟悉的海拉鲁生物的腐败。
- 森林寺 - 原始、神秘的地牢主题,搭配部落打击乐和管乐器,在第一个主地牢中营造出古老、未驯服的荒野氛围。
- 布尔布林国王之战 - 在与威严的布尔布林国王和他的野猪坐骑布尔博勋爵对抗时,特别是在戏剧性的埃尔丁桥遭遇战中,播放着激烈而有力的主题曲。
- 拯救米德娜 - 林克为拯救受重伤的同伴而踏上的绝望旅程,其紧迫而充满情感的主题,增强了这个关键故事序列的戏剧性。
- 融合阴影 – 当林克获得一件古代融合阴影神器时,会播放一段简短而神秘的旋律,强调这些黑暗遗物的意义和未知的力量。
- 勇气 – 与林克作为被选中的英雄所体现的不屈不挠的精神和勇气美德相关的英雄、振奋人心的主题。
- 游戏结束 - 林克被击败时播放的阴沉、下降的旋律,营造出英雄在战斗中倒下的失败和失落感。
- 海拉鲁野外之夜(替代) - 夜间海拉鲁平原音乐的另一种变奏,随着黑暗笼罩大地,气氛更加神秘、紧张。
- 进入黑暗 - 当林克进入特别危险或腐败的区域时,会播放不祥、令人恐惧的主题曲,立即营造出一种威胁和不安的感觉。
- Ooccoo的主题曲 – 这首古怪、略显不平衡的旋律与奇怪、乐于助人的鸟类生物 Ooccoo 有关,其奇怪的外表和举止在这个独特的主题中被完美地捕捉到。
- 暮光宫殿外观 – 在暮光之域的赞特宫殿外播放的怪异、超凡脱俗的音乐,以其奇特的和声确立了这个维度的异域本质。
- 海拉鲁野外三人组 – 为小型合奏团精心编排的 Hyrule Field 主题曲,优美而亲密,突出了这一标志性作品的旋律复杂性。
- 身穿长袍的人物 – 与某个神秘人物相遇时播放的神秘而紧张的主题,营造出一种不确定和忧虑的氛围。
- 店铺主题 - 在海拉鲁的各个商店中播放的欢快、活泼的旋律,以其俏皮的音调和节奏营造出一种温馨的商业氛围。
- 训练场 – 专注的军事音乐伴随林克的剑术训练课程,其强劲的节奏强调了战斗练习的纪律性。
- 隐藏技能训练 - 当林克从英雄之影处学习古代剑术时,响起神秘而又富有启发性的主题曲,将对传统的崇敬与掌握高难度技能的紧张感结合在一起。
- 隐藏的村庄 – 对废弃边境小镇的主题进行了另一种编排,保留了西方风格的声音,同时为这个令人难忘的地方添加了新的音乐元素。
- 火桥 – 当埃尔丁桥被点燃的戏剧性场景中响起的紧张、紧迫的主题,加剧了这一令人难忘的场景的危险性和壮观性。
- 悲伤的灵魂 - 忧郁、空灵的旋律伴随着涉及精神和迷失灵魂的场景,营造出暮光入侵后悲剧和未解决的悲伤感。
- 明星游戏 – 城堡镇杂技挑战期间播放的快节奏、令人兴奋的音乐,其充满活力的节奏与这个平台迷你游戏的体力要求相匹配。
- 预告片音乐 – 游戏预告片中使用的史诗级宣传音乐,以动感的编曲展现了《黄昏公主》的电影质感和情感范围。
这些 MIDI 文件代表了幻影沙漏和黄昏公主音乐主题的全面集合。从《幻影沙漏》的航海冒险到《黄昏公主》的史诗般的光影斗争,这些游戏独特的配乐对游戏的氛围和情感影响起到了重要作用。
幻影沙漏 (Nintendo DS)
啊哈!还记得用触控笔绘制海洋图吗? 幻影沙漏 将《风之杖》的卡通渲染乐趣延续到DS上。这些MIDI文件将DS上航行于大海的声音带回,从莱恩贝克令人难忘的主题曲到海王神殿的神秘。
- Captain Linebeck – You either love him or hate him (or both)! This tune perfectly captures Captain Linebeck’s greedy, cowardly, yet somehow essential character.
- Captain Linebeck (2) – Another piece of Linebeck’s musical identity, maybe for different situations or moods.
- Captain Linebeck (3) – A slightly more developed version of Linebeck’s theme, perhaps for when he *almost* does something brave.
- Dungeons – Tense and mysterious! The main theme for dungeon delving, especially that nerve-wracking Temple of the Ocean King timer.
- Goron House – Earthy and rhythmic! The distinct sound of Goron Island, heavy on the drums just like our favorite rock-eaters.
- Heart Container Fanfare – Bada-bing! That sweet sound when you snag a Heart Container. Health boost achieved!
- Inside a House – A moment to relax. The cozy little tune inside island homes. A nice breather from sailing and phantoms.
- Intro – It Will Be Your Land… – Part of the opening sequence narration, setting up the legend or story.
- Intro – The Boy From Outset Island – Recapping Link’s origins from Wind Waker during the intro.
- Intro – The Dark King’s Scheme – Intro music explaining the backstory of the villain or the game’s main conflict.
- Intro – The Hero of the Winds – Music accompanying the introductory legend about the Hero of Winds (Link from WW).
- Intro – When It All Began – Setting the scene at the very start of the game or the intro story.
- Intro – Zelda Rescue – Music from the intro detailing the events leading to Tetra/Zelda being captured.
- Islands – Land ho! That exciting fanfare when you discover and chart a new island on the Great Sea.
- Maritime Battle – Danger approaching! The tense music when enemy ships appear. Get ready for a naval fight!
- Maritime Boss Battle 2 – Intense sea battle! The driving music for fighting major bosses out on the water. Time those cannon shots!
- Menu Screen – Even the menus sound nautical! Keeps the seafaring vibe going while you check your charts and gear.
- Overworld – Full sail ahead! The main theme for charting the Great Sea. Pure DS ocean exploration freedom.
- Princess Zelda – The pirate princess! This theme mixes Tetra’s adventurous spirit with Zelda’s underlying nobility.
- Rendezvous With the Ship – Opportunity knocks! The music for special ships like Beedle’s floating shop. Time to trade or buy!
- Sealed Fairy Awakening (Arranged) – A mystical, possibly triumphant arranged theme for when Link awakens or interacts with the sealed spirits/fairies.
- Siwan – Light and fluttery! The theme for Link’s helpful fairy partner Ciela. Captures her bright spirit. (Probably Ciela’s theme despite the filename).
- Title Screen – Setting the mood for mystery and maritime adventure right from the start screen.
- Within a House – A moment to relax. The cozy little tune inside island homes. A nice breather from sailing and phantoms. (Likely the same as “Inside a House”, despite label).
塞尔达传说:大地之汽笛 (Nintendo DS)
踏上铁路冒险之旅!这些来自 2009 年任天堂 DS 经典游戏的 MIDI 旋律,捕捉了探索、友谊以及对抗威胁海拉鲁大陆的新邪恶力量的精神。聆听这些充满魅力和冒险精神的旋律,它们定义了林克乘坐“精灵列车”的旅程。
- 伯恩前来救援 ——意想不到的联盟!这首主题曲很可能在关键时刻响起,强大的拜恩突然改变主意,帮助了林克和塞尔达。一首充满惊喜的英雄主义旋律。
- 伯恩之死 ——《恶棍的悲惨结局》。这首凄美的旋律或许描绘了伯恩的不幸离世,或许是他短暂的救赎之后。一首感人至深、忧郁至极的作品。
- 拜恩 - 神秘敌人主题曲。这是伯恩的标志性主题曲,很可能传达了他神秘的本性、力量以及最初的敌意。黑暗而威严。
- 城堡镇 - 海拉鲁之心!城堡镇主题繁华而欢快,充满生机和冒险的希望。热情而活泼的旋律。
- 科尔校长 ——《欺骗的部长》。这首主题曲很可能捕捉到了游戏初始反派科尔议长古怪而又阴险的本性。充满了听起来扭曲的恶作剧。
- 诅咒的世界 ——危机之地。熟悉的地上世界主题,却带着一丝悲伤和危险,反映了大地之汽笛和海拉鲁大陆的腐朽状态。
- 与伯恩之战(二重唱)(1) - 意志的碰撞!一场激烈的战斗主题曲,伴随着与伯恩的戏剧性对决,可能还会在音乐决斗中展现灵笛的魅力。
- 与伯恩的斗争(二重唱) – 决战!完整史诗级配乐,展现了与伯恩决一死战的精彩场面,以及战胜伯恩所需的全员合力。
- 搭乘恶魔列车逃亡 – 高速危机!这首节奏急促的歌曲,仿佛在与凶猛的恶魔列车展开殊死逃亡或追逐的场景中播放。纯粹的肾上腺素飙升!
- 冰火大师弗拉兹 - Boss战:元素之怒!这首旋律激烈而富有节奏感,专为对抗矛盾元素之主弗拉兹而作。一场充满挑战、火热(以及冰冷!)的战斗。
- 在田野里 探索荒野。这是世界地图音乐的变奏,可能适合特定的平原区域,捕捉开阔空间探索和发现的感觉。
- 超世界冒险 - 全体登上灵魂列车!林克驰骋在广阔的海拉鲁大陆上,激动人心的主旋律,充满了刺激和冒险的召唤。
- 帕普奇亚村 – 岛屿韵律!帕普奇亚村主题迷人而轻松,拥有独特的岛民和水上氛围。轻松而独特。
- 领域世界 ——《壮阔疆土》!这首气势恢宏、英雄气概十足的主旋律,伴您乘火车穿越整个王国。这首经典之作,为您带来壮阔的旅程。
- 神圣二重唱 ——力量的和声。一段优美而意味深长的旋律,很可能是林克和塞尔达用灵魂笛演奏的,目的是为了修复大地之汽笛,或者解开古老的魔法。
- 灵笛之歌 - 远古旋律。林克用灵笛吹奏各种短小而充满魔力的旋律,以此来解开谜题、揭开秘密或唤醒力量。
- 总理的终结 - 邪恶脱轨!这首高潮曲调标志着阴险狡诈的科尔议长被击败,这是海拉鲁的胜利和解脱时刻。
- 精神之塔 攀登古老尖塔。中央地下城“灵魂之塔”雄伟而神秘的主题,随着你到达更高的楼层,其氛围将愈发强烈。
- 动乱之境 - 海拉鲁的阴影。这是更加阴郁、紧迫的地上世界主题曲,反映了危险加剧或大地遭受黑暗侵袭的时期。
塞尔达传说:旷野之息 (Wii U/Nintendo Switch)
踏入被灾厄加侬蹂躏的海拉鲁大陆!这些 MIDI 乐曲捕捉了 2017 年杰作的浩瀚、忧郁与希望。从宁静的乡村主题曲到激烈的战斗呐喊,重温荒野冒险的精彩瞬间。
- 地窖 – 深入黑暗。探索海拉鲁隐藏洞穴的神秘氛围音效,充满秘密,有时甚至充满危险。
- 短信额度 ——《旅程的终点》。随着片尾字幕滚动播放的这首气势恢宏、感人至深的配乐,回味着玩家所经历的浩瀚冒险。
- 结语 ——灾厄之后。一首充满希望与宁静的旋律,描绘了加农被击败后的瞬间,暗示着海拉鲁的未来。
- 大仙女喷泉 (1) - 魔法复兴。大仙女的迷人而神秘的主题,林克可以在这里获得帮助和升级。(版本 1)
- 大仙女喷泉 - 迷人的庇护所。与大仙女相关的标志性神秘主题,是魔法与复兴的旋律。
- 守护者之战 – 远古威胁!面对可怕的守护者,一场高风险的机器人对决,令人毛骨悚然、紧张刺激的战斗音乐。
- 八野村 宁静的港湾。哈特诺村 (Hateno Village) 以温暖、热情、略带乡村气息为主题,是休憩和社交的场所。
- 卡斯的主题 – 荒野吟游诗人。利特吟游诗人卡斯的标志性手风琴旋律,经常预示着古老的歌曲和神社的任务。
- 科洛克森林(白天) - 隐秘森林,白天。白天的科洛克森林充满着俏皮和奇思妙想,这里是大师之剑和童真精灵的家园。
- 主题 ——《旷野之息》。以史诗般的冒险为主题,展现广阔的自然风光和传奇的探险历程。
- 米法的主题 ——佐拉勇士的优雅。佐拉勇士米法温柔而凄美的主题曲,充满悲伤、爱与沉静的力量。
- 滑翔伞迷你游戏 翱翔天空!一首欢快而充满冒险精神的乐曲,适合林克在滑翔伞挑战中翱翔天空时聆听。
- 西顿王子 - 魅力王子主题曲。这首充满英雄气概、鼓舞人心的旋律与佐拉王子西顿息息相关。节奏欢快,鼓舞人心!
- Revali 的主题曲 ——利托冠军的骄傲。略显傲慢却技艺精湛的利托冠军雷瓦利的主题曲,常常带着一种高昂、自信的气质。
- 里托村(白天) ——鸟类居所,白天。塔班萨地区高地里托村白天空灵而悦耳的主题曲。
- 里托村(夜晚) - 鸟类居所,夜间。里托村主题的更平静、更宁静的版本,体现夜晚的宁静。
- 神社 - 僧侣的试炼。古老的希卡神殿充满神秘与谜题,是对林克勇气与智慧的考验。
- 塔拉斯战役 ——石巨人的咆哮!这首厚重雄伟的音乐,与遍布海拉鲁的巨型石巨人小Boss战斗。
- 塔里镇 - 社区建设。塔里镇的主题不断发展,温暖人心,在林克的带领下,小镇从零开始不断发展壮大。
- 乌尔博萨的主题曲 ——格鲁德冠军的愤怒。格鲁德冠军乌尔博萨强大、骄傲、略带炽烈的主题,体现了她威严的气势。
- 佐拉的领域(夜晚) ——水生领域,夜晚。星空下佐拉的领域,宁静美丽的主题,闪耀而平和的旋律。
